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GAIGHER
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Posté le 20/04/2008 17:29  
[Tuto] Débugger sapien.exe
Hello les halo

Quand vous ouvrez un .scenario avec sapien
et qu'il se ferme d'un coup
Sa sé une erreur !!! on é tous dacor sur se poing

Mé l'erreur sé scripter a un endroi dans votre Halo Ce
dans un bloc-not nomer "debug.txt"
il se situ a "..../Halo Custom Edition" (au méme endroi que sapien.exe)

bon je vous propose de corijer toute vo erreur
Suprimer le "debug.txt"
Lancer Sapien
Lanser le .scenario qui bug
La il va encor buger Haaaa sé con !!!
Mé il va vous faire un nouveau debug.txt
Copier tout les cod et coller les sur le forum je vous les corijeré


Si vous ne trouvez pas votre erreur dans la liste si dessou.
Faite une copy du .scenario qui buge.
Ouvrez le .scenario avec Guerilla (pas la copy).
Cliquez sur "Delete All" au premier truk que vous voyez , sovgardez et fermez.
Alez voir dans sapien , si sa bug toujour réouvrez avec Guerilla et faite "Delete All" au 2éme truk que vous voyez ... réouvrez avec saien ...
Dé que vous avez trouvez le truk qui faisait buger (sapien réusira a ouvrire a un momen).
Remettez le .scenario normal et "Delete All" que le truk qui buger.


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GAIGHER
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Posté le 21/04/2008 12:04  
RE : [Tuto] Débugger sapien.exe

spartan115 a écrit :

04.21.08 09:34:14 sapien pc 01.00.00.0609 ----------------------------------------------
04.21.08 09:34:14 reference function: _write_to_error_file
04.21.08 09:34:14 reference address: 401b13
04.21.08 09:34:14 Couldn't read map file './sapienbeta.map'
04.21.08 09:34:16 CreateDevice succeeded with refresh rate = 0
04.21.08 09:34:16 Increasing sound decompression buffer size to 1048576 bytes
04.21.08 09:34:47 meter element 0 for weapons\\battle rifle\\master rounds is not valid
04.21.08 09:34:53 crosshair item 0 for weapons\\carbine\\h3_carbine references an invalid sequence
04.21.08 09:34:53 the model 'weapons\\carbine\\carbine' and the animation graph 'weapons\\carbine\\carbine' don't match
04.21.08 09:34:53 the object 'weapons\\carbine\\h3_carbine' will not animate
04.21.08 09:34:59 ERROR sound\\dialog\\marines\\fitzgerald\\conditional\\combat2\\exclamations\\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:01 ERROR sound\\dialog\\sargeant\\conditional\\combat2\\exclamations\\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:05 ERROR sound\\dialog\\sarge2\\conditional\\combat2\\involuntary\\painshield: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:16 ERROR sound\\dialog\\grunt\\conditional\\combat2\\sleeping\\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:16 ERROR sound\\dialog\\grunt\\conditional\\combat2\\idlenoncombat\\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:16 ERROR sound\\dialog\\grunt\\conditional\\combat2\\idlecombat\\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:16 ERROR sound\\dialog\\grunt\\conditional\\combat2\\armsflailing\\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:16 ERROR sound\\dialog\\grunt\\conditional\\combat2\\involuntary\\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:17 ERROR sound\\dialog\\grunt\\conditional\\combat2\\actions\\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:17 ERROR sound\\dialog\\grunt\\conditional\\combat2\\exclamations\\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:23 file_open('tags\\characters\\marine_armored_shield\\marine_armored_commando.actor_variant') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.21.08 09:35:23 couldn't open actor_variant tag 'marine_armored_commando.actor_variant'.
04.21.08 09:35:24 ERROR sound\\dialog\\crewman\\conditional\\combat\\killingpeople\\killedenemyplayercm: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.21.08 09:35:27 failed to load scenario tag 'levels\\test\\bloodgulch\\bloodgulch'
04.21.08 09:35:27 need to get the following tags:
04.21.08 09:35:27 characters\\marine_armored_shield\\marine_armored_commando.actor_variant
04.21.08 09:35:27
04.21.08 09:35:27 game_load() failed.



Bon la il y a des Bot et des nouveau tag sur ta map
il y a un bug avec les sound dialog des bot
et "marine_armored_commando.actor_variant" éxiste pas dans ton dosier tag

pour coriger sa éxtré une map halo full ou il y a se jor de tag , avec HEK+
(en recouvre les dosier)
voila le tuto
http://gaighermod.free.fr/tuto/HEK%20Plus

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GAIGHER
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Posté le 21/04/2008 12:36  
RE : [Tuto] Débugger sapien.exe

reco a écrit :

04.21.08 11:26:17 sapien pc 01.00.00.0609 ----------------------------------------------
04.21.08 11:26:17 reference function: _write_to_error_file
04.21.08 11:26:17 reference address: 401b13
04.21.08 11:26:17 Couldn't read map file './sapienbeta.map'
04.21.08 11:26:17 CreateDevice succeeded with refresh rate = 0
04.21.08 11:26:20 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.21.08 11:26:20 file_open('tags/ui/editor/markers/normal/normal.gbxmodel') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.21.08 11:26:20 couldn't open gbxmodel tag 'normal.gbxmodel'.
04.21.08 11:26:20 EAX: 0x0012F33E
04.21.08 11:26:20 EBX: 0x706C6101
04.21.08 11:26:20 ECX: 0x6B000072
04.21.08 11:26:20 EDX: 0x0012F331
04.21.08 11:26:20 EDI: 0x0012F2D8
04.21.08 11:26:20 ESI: 0x00000000
04.21.08 11:26:20 EBP: 0x0012F1B0
04.21.08 11:26:20 ESP: 0x0012F1A0
04.21.08 11:26:20 EIP: 0x7C91EB94, C3 8D A4 24 ??
04.21.08 11:26:20 EXCEPTION halt in ./editor_renderer.cpp,#189: marker.model_index!=NONE



il te manque 'tags\\ui\\editor\\markers\\normal\\normal.gbxmodel"
le voila http://gaighermod.free.fr/MAP/bug%20de%20ui.rar
plase le dossier "ui" (lui qui é dans le .rar)
a .....\\Halo Custom Edition\\tags (recouvre les dosier existan)

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GAIGHER
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Posté le 21/04/2008 19:02  
RE : [Tuto] Débugger sapien.exe

lords974 a écrit :

04.21.08 13:46:06 sapien pc 01.00.00.0609 ----------------------------------------------
04.21.08 13:46:06 reference function: _write_to_error_file
04.21.08 13:46:06 reference address: 401b13
04.21.08 13:46:06 Couldn't read map file './sapienbeta.map'
04.21.08 13:46:07 CreateDevice succeeded with refresh rate = 0
04.21.08 13:46:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.21.08 13:46:08 Increasing sound decompression buffer size to 1048576 bytes
04.21.08 13:46:50 file_read('tags/levels/test/bloodgulch/bloodgulch.bitmap') error 0x00000026 'Fin de fichier atteinte. '
04.21.08 13:46:50 couldn't read #108 bytes from offset #64 in local tag 'tags/levels/test/bloodgulch/bloodgulch.bitmap'
04.21.08 13:46:50 couldn't read elements for bitmap block
04.21.08 13:46:50 failed to load bitmap tag 'levels/test/bloodgulch/bloodgulch'
04.21.08 13:46:51 failed to load scenario_structure_bsp tag 'levels/test/bloodgulch/bloodgulch'
04.21.08 13:46:51 failed to load structure bsp 'levels/test/bloodgulch/bloodgulch'



il manque 'tags/levels/test/bloodgulch/bloodgulch.bitmap"

soi tu la mal éxtré avec HEK+
verifi bien qua "Tools>Options...>Environment>Folders" il y et bien le dossier map de halo full "C:\\Program Files\\Microsoft Games\\Halo\\Maps"

soi ton PC é pas asser puisan pour aficher le linching

ou demande le a quielquin qui la

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GAIGHER
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Posté le 22/04/2008 18:28  
RE : [Tuto] Débugger sapien.exe

Shadow a écrit :

04.22.08 16:33:28 sapien pc 01.00.00.0609 ----------------------------------------------
04.22.08 16:33:28 reference function: _write_to_error_file
04.22.08 16:33:28 reference address: 401b13
04.22.08 16:33:28 Couldn't read map file './sapienbeta.map'
04.22.08 16:33:28 CreateDevice succeeded with refresh rate = 0
04.22.08 16:33:29 Increasing sound decompression buffer size to 1048576 bytes
04.22.08 16:33:30 ERROR sound\\\\dialog\\\\marines\\\\fitzgerald\\\\conditional\\\\combat2\\\\exclamations\\\\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.22.08 16:33:30 ERROR sound\\\\dialog\\\\sargeant\\\\conditional\\\\combat2\\\\exclamations\\\\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.22.08 16:33:30 ERROR sound\\\\dialog\\\\sarge2\\\\conditional\\\\combat2\\\\involuntary\\\\painshield: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.22.08 16:33:30 file_open('tags\\\\characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.22.08 16:33:30 couldn't open shader_transparent_chicago tag 'flood fronds.shader_transparent_chicago'.
04.22.08 16:33:30 failed to load gbxmodel tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load biped tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load actor_variant tag 'characters\\\\floodcombat_human\\\\floodcombat_human assault rifle'
04.22.08 16:33:30 file_open('tags\\\\characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.22.08 16:33:30 couldn't open shader_transparent_chicago tag 'flood fronds.shader_transparent_chicago'.
04.22.08 16:33:30 failed to load gbxmodel tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load biped tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load actor_variant tag 'characters\\\\floodcombat_human\\\\floodcombat_human pistol'
04.22.08 16:33:30 file_open('tags\\\\characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.22.08 16:33:30 couldn't open shader_transparent_chicago tag 'flood fronds.shader_transparent_chicago'.
04.22.08 16:33:30 failed to load gbxmodel tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load biped tag 'characters\\\\floodcombat_human\\\\floodcombat_human'
04.22.08 16:33:30 failed to load actor_variant tag 'characters\\\\floodcombat_human\\\\floodcombat_human plasma rifle'
04.22.08 16:33:30 file_open('tags\\\\characters\\\\floodcombat elite\\\\melee.damage_effect') error 0x00000003 'Le chemin d'accès spécifié est introuvable. '
04.22.08 16:33:30 couldn't open damage_effect tag 'melee.damage_effect'.
04.22.08 16:33:30 failed to load biped tag 'characters\\\\floodcarrier\\\\floodcarrier'
04.22.08 16:33:30 failed to load actor_variant tag 'characters\\\\floodcarrier\\\\floodcarrier'
04.22.08 16:33:31 failed to load scenario tag 'levels\\\\test\\\\damnation\\\\damnation'
04.22.08 16:33:31 need to get the following tags:
04.22.08 16:33:31 characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago
04.22.08 16:33:31 characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago
04.22.08 16:33:31 characters\\\\floodcombat elite\\\\shaders\\\\flood fronds.shader_transparent_chicago
04.22.08 16:33:31 characters\\\\floodcombat elite\\\\melee.damage_effect
04.22.08 16:33:31
04.22.08 16:33:31 game_load() failed.



bon la il fo que tu éxtré la map
c20 et a10
avec HEK+

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GAIGHER
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Posté le 27/04/2008 21:57  
RE : [Tuto] Débugger sapien.exe

coldi_cold a écrit :
04.27.08 20:25:10 sapien pc 01.00.00.0609 ----------------------------------------------
04.27.08 20:25:10 reference function: _write_to_error_file
04.27.08 20:25:10 reference address: 401b13
04.27.08 20:25:10 Couldn't read map file './sapienbeta.map'
04.27.08 20:25:10 CreateDevice succeeded with refresh rate = 0
04.27.08 20:25:11 Initializing 3 button 3 axis 0 pov joystick 'Saitek ST90 USB Stick'
04.27.08 20:25:11 Successfully initialized device axis 514 instance number 2 - Axe Z to range [-4096,4096]
04.27.08 20:25:11 Successfully initialized device axis 258 instance number 1 - Axe Y to range [-4096,4096]
04.27.08 20:25:11 Successfully initialized device axis 2 instance number 0 - Axe X to range [-4096,4096]
04.27.08 20:25:11 Successfully initialized device button 4 instance number 0 - Bouton 0
04.27.08 20:25:11 Successfully initialized device button 260 instance number 1 - Bouton 1
04.27.08 20:25:11 Successfully initialized device button 516 instance number 2 - Bouton 2
04.27.08 20:25:11 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Manette de jeu
04.27.08 20:25:11 Could not initialize unknown device object 448 instance number 1 - Collection 1 - Pointeur
04.27.08 20:25:11 Increasing sound decompression buffer size to 1048576 bytes
04.27.08 20:25:12 WARNING: 1 clusters in structure_bsp levels/partan/partan have no background sound or sound environment.
04.27.08 20:25:13 local player 0, weapon (0x0), deleted unexpectedly
04.27.08 20:25:13 EAX: 0x00000000
04.27.08 20:25:13 EBX: 0x0000C601
04.27.08 20:25:13 ECX: 0x0013FE44
04.27.08 20:25:13 EDX: 0x0020CFE0
04.27.08 20:25:13 EDI: 0x0013F300
04.27.08 20:25:13 ESI: 0x00000000
04.27.08 20:25:13 EBP: 0x0013F1D8
04.27.08 20:25:13 ESP: 0x0013F1C8
04.27.08 20:25:13 EIP: 0x7C91EB94, C3 8D A4 24 ??
04.27.08 20:25:13 EXCEPTION halt in /halopc/haloce/source/cseries/profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec



Tu a une Joystick ou une Manette de brancher
il fo les débrancher
sa floods les valeur de déplasement de Sapien

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GAIGHER
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Posté le 28/04/2008 11:03  
RE : [Tuto] Débugger sapien.exe

coldi_cold a écrit :

04.28.08 07:39:21 sapien pc 01.00.00.0609 ----------------------------------------------
04.28.08 07:39:21 reference function: _write_to_error_file
04.28.08 07:39:21 reference address: 401b13
04.28.08 07:39:21 Couldn't read map file './sapienbeta.map'
04.28.08 07:39:21 CreateDevice succeeded with refresh rate = 0
04.28.08 07:39:21 Increasing sound decompression buffer size to 1048576 bytes
04.28.08 07:39:23 WARNING: 1 clusters in structure_bsp levels/partan/partan have no background sound or sound environment.
04.28.08 07:39:23 local player 0, weapon (0x0), deleted unexpectedly
04.28.08 07:39:24 EAX: 0x00102EBF
04.28.08 07:39:24 EBX: 0x00008601
04.28.08 07:39:24 ECX: 0x00000000
04.28.08 07:39:24 EDX: 0x00000001
04.28.08 07:39:24 EDI: 0x0013F300
04.28.08 07:39:24 ESI: 0x00000000
04.28.08 07:39:24 EBP: 0x0013F1D8
04.28.08 07:39:24 ESP: 0x0013F1C8
04.28.08 07:39:24 EIP: 0x7C91EB94, C3 8D A4 24 ??
04.28.08 07:39:24 EXCEPTION halt in /halopc/haloce/source/cseries/profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec




clic droi sur "sapien.exe>Propriétés>Compatibilité>"
séléctione le caze "Exécuter ce programme en mode ....."
mait "Windows 98"
si avec Windows 98 sa marche pas éséye tout les otre

Ou ouvre sapien sans lancer de .scenerio
fait Ctrl + Alt + Sup
a l'onglet "Processus" trouve "sapien.exe"
fait y un clique droit dessus puis "Définir l'affinité..."
laisse que 1 case de valider et fait "OK"
lance un .scenerio

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GAIGHER
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Posté le 28/04/2008 13:26  
RE : [Tuto] Débugger sapien.exe

coldi_cold a écrit :

04.28.08 13:12:31 sapien pc 01.00.00.0609 ----------------------------------------------
04.28.08 13:12:31 reference function: _write_to_error_file
04.28.08 13:12:31 reference address: 401b13
04.28.08 13:12:31 Couldn't read map file './sapienbeta.map'
04.28.08 13:12:31 CreateDevice succeeded with refresh rate = 0
04.28.08 13:12:32 Increasing sound decompression buffer size to 1048576 bytes
04.28.08 13:12:32 the scenario 'levels/partan/partan' refers to the structure bsp 'levels/partan/partan' twice
04.28.08 13:12:34 WARNING: 1 clusters in structure_bsp levels/partan/partan have no background sound or sound environment.
04.28.08 13:12:34 main_new_map() failed.



ouvre le .scenario avec guerilla.exe
dessan tout enba a (STRUCTURE BSPS)
et clique sur le bouton "Delete"
il fo qui réste que 1 structur

pasque tu a taper plusieur foi le code tool de structure
alor il ton a mit plusieur dans le scenario et sa provoque un bug

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2GAIGHER2
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Posté le 30/04/2008 21:06  
RE : [Tuto] Débugger sapien.exe

Samus Aran a écrit :

04.29.08 18:51:45 sapien pc 01.00.00.0609 ----------------------------------------------
04.29.08 18:51:45 reference function: _write_to_error_file
04.29.08 18:51:45 reference address: 401b13
04.29.08 18:51:45 Couldn't read map file './sapienbeta.map'
04.29.08 18:51:45 CreateDevice succeeded with refresh rate = 0
04.29.08 18:51:46 Increasing sound decompression buffer size to 1048576 bytes
04.29.08 18:52:13 local player 0, weapon (0x0), deleted unexpectedly



Bon sa sé un debug NIKELL !!!
la map sé ouver il y a 0 bug

sé just que vous trouvez pas les fenétre
ou quel et toute blanche
Télécharger sa
http://gaighermod.free.fr/MAP/Sapien_Replas_Fenetrex.rar

plase Sapien_Replas_Fenetre.exe a coté de sapien.exe
et lanser Sapien_Replas_Fenetre.exe
cliquer sur le bouton


lanser sapien.exe et voila toute les fenétre seron replaser

Si le problème persiste utiliser se logisiel a la plas de sapien
http://gaighermod.free.fr/MAP/E3pOHEKV2.rar


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2GAIGHER2
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Posté le 30/04/2008 21:14  
RE : [Tuto] Débugger sapien.exe

Samus Aran a écrit :

04.30.08 15:50:59 sapien pc 01.00.00.0609 ----------------------------------------------
04.30.08 15:50:59 reference function: _write_to_error_file
04.30.08 15:50:59 reference address: 401b13
04.30.08 15:50:59 Couldn't read map file './sapienbeta.map'
04.30.08 15:50:59 CreateDevice succeeded with refresh rate = 0
04.30.08 15:51:00 Increasing sound decompression buffer size to 1048576 bytes
04.30.08 15:51:08 the meter definition ui\\\\hud\\\\cyborg shield does not specify a stencil bitmap group.
04.30.08 15:51:08 the meter definition ui\\\\hud\\\\cyborg body does not specify a stencil bitmap group.
04.30.08 15:51:10 EAX: 0xFFFFFFFE
04.30.08 15:51:10 EBX: 0x00000101
04.30.08 15:51:10 ECX: 0x0012E408
04.30.08 15:51:10 EDX: 0x000002CC
04.30.08 15:51:10 EDI: 0x0012E408
04.30.08 15:51:10 ESI: 0x00000000
04.30.08 15:51:10 EBP: 0x0012E2E0
04.30.08 15:51:10 ESP: 0x0012E2D0
04.30.08 15:51:10 EIP: 0x7C91EB94, C3 8D A4 24 ??
04.30.08 15:51:10 EXCEPTION halt in \\\\halopc\\\\haloce\\\\source\\\\tag_files\\\\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)



Sa sé chian
cyborg shield et cyborg body qui on plu leur stencil bitmap
les voila
http://gaighermod.free.fr/MAP/cyborg%20body%20et%20shield.rar

Plaser "cyborg body.meter" et "cyborg shield.meter"
a ...\\Halo Custom Edition\\tags\\ui\\hud
Remplaser les ensien

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Posté le 30/04/2008 21:21  
RE : [Tuto] Débugger sapien.exe

coldi_cold a écrit :

...
04.30.08 16:47:22 WARNING: 1 clusters in structure_bsp levels\\\\radioactive\\\\radioactive have no background sound or sound environment.
...



bon la jéxplique juste pour une petite ligne
sé pas une erreur bien grave
sa téxplique just quil y a pas de sond sur ta map (no background sound or sound environment)
voila le tuto pour plaser du sond
http://gaighermod.free.fr/tuto/TUTORIAL_sound.rar

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Posté le 01/06/2010 21:30  
RE : [Tuto] Débugger sapien.exe

Citation :

06.01.10 19:38:00 sapien pc 01.00.00.0609 ----------------------------------------------
06.01.10 19:38:00 reference function: _write_to_error_file
06.01.10 19:38:00 reference address: 401b13
06.01.10 19:38:00 Couldn't read map file './sapienbeta.map'
06.01.10 19:38:01 CreateDevice succeeded with refresh rate = 0
06.01.10 19:38:01 Increasing sound decompression buffer size to 1048576 bytes
06.01.10 19:38:01 the scenario tag 'levels\\test\\map\\map' (tags\\levels\\test\\map\\map.scenario) had an invalid header
06.01.10 19:38:01 need to get the following tags:
06.01.10 19:38:01 levels\\test\\map\\map.scenario
06.01.10 19:38:01
06.01.10 19:38:01 game_load() failed.




Le scenario n'est pas valide
(Il est gravement erroné ou il sagit d'un fichier lambda nomer ".scenario")
Verifier camême avec guerilla.exe si il y a une erreur aussi

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Posté le 30/06/2010 13:07  
RE : [Tuto] Débugger sapien.exe

TDMCHRIS49 a écrit :

06.30.10 12:33:55 E3pO Sap. 01.01.00.0609 ----------------------------------------------
06.30.10 12:33:55 reference function: _write_to_error_file
06.30.10 12:33:55 reference address: 401b13
06.30.10 12:33:55 Couldn't read map file './a_e3pobeta.map'
06.30.10 12:33:56 CreateDevice succeeded with refresh rate = 0
06.30.10 12:33:57 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.30.10 12:33:59 Increasing sound decompression buffer size to 1048576 bytes
06.30.10 12:34:06 game globals didn't specify multiplayer information
06.30.10 12:34:14 WARNING: 1 clusters in structure_bsp levels\\ui\\ui have no background sound or sound environment.
06.30.10 12:34:14 main_new_map() failed.



"game globals didn't specify multiplayer information"
Il y a pas de "multiplayer information" dans ton Global
Extrai un globals.globals d'une map multy Halo Full ou Halo CE avec HEK+
Le globals.globals se situe a "globals/globals.globals" dans la map

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2GAIGHER2
Moderator



Messages : 500
Inscrit(e) le: 01/04/2007
Posté le 30/06/2010 13:19  
RE : [Tuto] Débugger sapien.exe

TDMCHRIS49 a écrit :

06.30.10 12:36:25 E3pO Sap. 01.01.00.0609 ----------------------------------------------
06.30.10 12:36:25 reference function: _write_to_error_file
06.30.10 12:36:25 reference address: 401b13
06.30.10 12:36:25 Couldn't read map file './a_e3pobeta.map'
06.30.10 12:36:27 CreateDevice succeeded with refresh rate = 0
06.30.10 12:36:28 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.30.10 12:36:29 Increasing sound decompression buffer size to 1048576 bytes
06.30.10 12:36:51 scenario doesn't have a structure bsp
06.30.10 12:36:51 game_load() failed.



"scenario doesn't have a structure bsp"
ce si est le contraire de "the scenario 'levels/mapCE/mapCE' refers to the structure bsp 'levels/mapCE/mapCE' twice"
Il n'y a pas de BSP dans la ligne de bsp du .scenario

Ouvre le .scenario avec guerilla.exe
Dessan tout en bas a (STRUCTURE BSPS)
Clique sur le bouton "Add" et a "structure bsp" clique sur le bouton "..."
Localise ton .scenario_structure_bsp et clique sur "Ouvrir" pour l'integée a la ligne "structure bsp"

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