GAIGHER
Administrator
Messages : 486 Inscrit(e) le: 01/04/2007
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Posté le 31/12/2007 16:29 | | RE : Help grenade |
Sois avec HMT. Ou avec un blam.lst grenade illimitée que tu crée avec le nouveau ui.map (4éme poste): http://gaighermod.free.fr/nk/index.php?file=Forum&page=viewtopic&forum_id=3&thread_id=1435
Pour HMT ouvre un bloc-notes et colle ce code dedans:
Citation :
<plugin> <tag>matgl</tag> <struct> <name>Main</name> <size>2300</size>
<value> <type>reflexive</type> <offset>0x110</offset> <name>Player Control</name> </value>
<struct> <name>Player Control</name> <size>64</size> <value> <type>float</type> <offset>0x00</offset> <name>Magnetism Friction</name> </value> <value> <type>float</type> <offset>0x04</offset> <name>Magnetism Adhesion</name> </value> <value> <type>float</type> <offset>0x08</offset> <name>Inconsequential Target Scale</name> </value> <value> <type>float</type> <offset>0x40</offset> <name>Look Acceleration Time</name> </value> <value> <type>float</type> <offset>0x44</offset> <name>Look Acceleration Scale</name> </value> <value> <type>float</type> <offset>0x48</offset> <name>Look Peg Threshold</name> </value> <value> <type>float</type> <offset>0x4C</offset> <name>Look Default Pitch Rate</name> </value> <value> <type>float</type> <offset>0x50</offset> <name>Look Default Yaw Rate</name> </value> <value> <type>float</type> <offset>0x54</offset> <name>Look Autolevelling Scale</name> </value>
<value> <type>short</type> <offset>0x6C</offset> <name>Min Weapon Swap Ticks</name> </value> <value> <type>short</type> <offset>0x6E</offset> <name>Min Autolevelling Ticks</name> </value>
</struct>
<value> <type>reflexive</type> <offset>0x128</offset> <name>Grenades</name> </value>
<struct> <name>Grenades</name> <size>0x20</size>
<value> <type>short</type> <offset>0x00</offset> <name>Maximum Count</name> </value>
<value> <type>short</type> <offset>0x02</offset> <name>MP Spawn Default</name> </value>
</struct>
<value> <type>reflexive</type> <offset>0x170</offset> <name>Player Information</name> </value>
<struct> <name>Player Information</name> <size>0x20</size>
<value> <type>float</type> <offset>0x2C</offset> <name>Walking Speed</name> </value> <value> <type>float</type> <offset>0x30</offset> <name>Double Speed Multiplier</name> </value> <value> <type>float</type> <offset>0x34</offset> <name>Run Forward</name> </value> <value> <type>float</type> <offset>0x38</offset> <name>Run Backwards</name> </value> <value> <type>float</type> <offset>0x3C</offset> <name>Run Sideways</name> </value> <value> <type>float</type> <offset>0x40</offset> <name>Run Acceleration</name> </value> <value> <type>float</type> <offset>0x44</offset> <name>Sneak Forward</name> </value> <value> <type>float</type> <offset>0x48</offset> <name>Sneak Backwards</name> </value> <value> <type>float</type> <offset>0x4c</offset> <name>Sneak Sideways</name> </value> <value> <type>float</type> <offset>0x50</offset> <name>Sneak Acceleration</name> </value> <value> <type>float</type> <offset>0x54</offset> <name>Airborne Acceleration</name> </value> <value> <type>float</type> <offset>0x58</offset> <name>Speed Multiplier</name> </value>
</struct>
<value> <type>reflexive</type> <offset>0x188</offset> <name>Falling Damage</name> </value>
<struct> <name>Falling Damage</name> <size>0x20</size>
<value> <type>float</type> <offset>0x08</offset> <name>Harmfull Falling Distance</name> </value> <value> <type>float</type> <offset>0x0C</offset> <name>Harmfull Falling Distance - To</name> </value> <value> <type>float</type> <offset>0x28</offset> <name>Maximum Falling Distance</name> </value>
</struct> </struct>
</plugin>
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Nome le "matg.xml" et place le dans "plugins" (le fichier qu'il y a accoter de hmt.exe). Lance ta map avec HMT et va à la ligne "[matg] Game Globals (1 items)", tu y verra "globals\\globals" clique dessus. Une fenêtre se lance à droite (Tag Editor). Trouve le menue déroulant "Grenades", il y a "0" et "1" c'est les 2 grenades. Il te suffit de modifier le nombres 4 et 2 pour en avoir plus ou moins.
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