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AuteurMessage
Spartan 134

Messages : 4
Inscrit(e) le: 05/11/2010
Posté le 06/03/2011 18:07  
[Question] Dotre code
Slt,
y a il dotre code ?

http://spartan-134.skyrock.com/
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2GAIGHER2
Moderator



Messages : 500
Inscrit(e) le: 01/04/2007
Posté le 06/03/2011 18:39  
RE : console
il y a une liste ici
http://gaigher2000.free.fr/cheat_code.htm
et la
http://gaighermod.free.fr/nk/index.php?file=Forum&page=viewtopic&forum_id=3&thread_id=1481

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GAIGHER
Administrator



Messages : 480
Inscrit(e) le: 01/04/2007
Posté le 06/03/2011 19:20  
RE : console
Trouver dans le .exe de halo Full


sv_single_flag_force_reset
Display a list of game types, matching an optional substring.

sv_gamelist [substring] Display a list of maps, matching an optional substring.
sv_maplist
["-1" = default, "0" = infinite, ] Use to provide a global override for the gametype timelimit setting.

sv_timelimit
["0" = defaults, "1" = off, "2" = shields, "3" = on]
Use to provide a global override for the gametype friendly fire setting.

sv_friendly_fire
[password]

Sets the server password.
If no password is given, displays the current password.

sv_password [name]
Sets the name of the server.
If no name is given, displays the current name.

sv_name Usage:
sv_mapcycle_del Removes the game at .

Will not affect running games.

sv_mapcycle_del Usage:
sv_mapcycle_add Add a new game to the end of the mapcycle file.

sv_mapcycle_add Print the contents of the currently loaded mapcycle file
sv_mapcycle Restart or begin playing the currently loaded mapcycle file sv_mapcycle_begin
[alphanumeric banlist file suffix]
Sets and opens the file to be used for the player ban list.
sv_banlist_file Specify a TK point cooldown period, after which players lose a TK point.

sv_tk_cooldown
[time (#)(s,m)]
Specify the grace period for TK during which you don't get a TK point.

sv_tk_grace [(#)(m,h,d), 0=infinite]
Specify up to 4 ban times for repeat ban/TK offenders.

sv_ban_penalty
[player # or name] opt:
[duration (#)(m,h,d)]
Player is kicked and added to banned.
txt.

Use sv_players to find the index.
Specify optional duration for timed ban.

Use 0 to follow sv_ban_penalty rules.

sv_ban
Shows status of the server
sv_status

Usage:
sv_kick
Kicks the specified player from the server
sv_kick Print a list of players in the current game
sv_players
End the current game.

sv_end_game [1 - 16]
Sets the maximum number of players (between 1 and 16).
If no value is given, displays the current value.

sv_maxplayers
[remote console password]
Sets the server remote console password.
If no password is given, displays the current password.
Enter "" to disable rcon.
sv_rcon_password
Usage:
"sv_map " Abort current game and playlist and start specified game sv_map
Reset the current game
sv_map_reset
Abort the current game and begin the next game in the playlist
sv_map_next
Usage:
sv_unban Removes player at index in the banlist.

Use sv_banlist to find the index
sv_unban
Print a list of banned players
sv_banlist
[rcon password] [command]
Sends a command for server to execute at console.
Use \\\\" to send quotes.

rcon
map_name
game_speed
core_save
core_load
cheat_all_vehicles
cheat_all_weapons
quits the game
quit
prints a description of the named function.
help
Load any included builtin profiles and create profiles on disk.
profile_load
Disconnect from a server
disconnect
Attempt to connect to server - use ip:
port password as parameters
connect clears console text from the screen cls checkpoint_load checkpoint_save thread_sleep
sv_get_player_action_queue_length
remote_player_stats track_remote_player_position_updates
sv_parameters_dump
sv_parameters_reload
change_team print_binds unbind
bind
set_gamepad_pitch_scale get_gamepad_pitch_scale set_gamepad_yaw_scale
get_gamepad_yaw_scale
set_gamepad_strafe_threshold
get_gamepad_strafe_threshold
set_gamepad_forward_threshold
get_gamepad_forward_threshold
set_mouse_pitch_scale
get_mouse_pitch_scale
set_mouse_yaw_scale get_mouse_yaw_scale set_mouse_strafe_threshold
get_mouse_strafe_threshold
set_mouse_forward_threshold get_mouse_forward_threshold set_digital_pitch_increment get_digital_pitch_increment set_digital_yaw_increment
get_digital_yaw_increment
set_digital_strafe_throttle get_digital_strafe_throttle set_digital_forward_throttle
get_digital_forward_throttle
set_pitch_rate
set_yaw_rate
get_pitch_rate
get_yaw_rate
config_one_control
input_find_default
input_show_joystick_info
input_find_joystick input_deactivate_joy
input_activate_joy
input_is_joy_active input_get_joy_count sound_set_factor
sound_set_rolloff
sound_get_supplementary_buffers sound_set_supplementary_buffers sound_enable_hardware
sound_set_env
sound_eax_enabled
sound_enable_eax
display_scenario_help
ui_widget_show_path player0_joystick_set_is_normal
player0_look_pitch_is_inverted
player0_look_invert_pitch
profile_unlock_solo_levels
fast_setup_network_server
delete_save_game_files
cinematic_set_near_clip_distance
cinematic_screen_effect_stop
cinematic_screen_effect_set_video
cinematic_screen_effect_set_filter_desaturation_tint
cinematic_screen_effect_set_filter
cinematic_screen_effect_set_convolution cinematic_screen_effect_start
script_screen_effect_set_value
rasterizer_lights_reset_for_new_map rasterizer_model_ambient_reflection_tint
rasterizer_fps_accumulate
rasterizer_decals_flush rasterizer_fixed_function_ambient
set_gamma
time_code_reset time_code_start time_code_show
hud_get_timer_ticks pause_hud_timer show_hud_timer
hud_set_timer_position
hud_set_timer_warning_time
hud_set_timer_time
hud_set_objective_text
hud_set_help_text
hud_clear_messages
hud_show_crosshair
hud_blink_motion_sensor hud_show_motion_sensor
hud_blink_shield
hud_show_shield hud_blink_health
hud_show_health player_effect_stop
player_effect_start player_effect_set_max_vibrate
player_effect_set_max_rotation
player_effect_set_max_translation
structure_lens_flares_place error_overflow_suppression
message_metrics_dump
message_metrics_clear
show_player_update_stats
play_update_history net_graph_show
net_graph_clear network_client_dump network_server_dump hammer_stop hammer_begin
deactivate_team_nav_point_object
deactivate_team_nav_point_flag
deactivate_nav_point_object deactivate_nav_point_flag
activate_team_nav_point_object
activate_team_nav_point_flag
activate_nav_point_object
activate_nav_point_flag hud_help_flash_restart
enable_hud_help_flash
show_hud_help_text
show_hud
vehicle_hover
sound_get_effects_gain
sound_set_effects_gain
sound_get_music_gain
sound_set_music_gain
sound_get_master_gain
sound_set_master_gain
sound_enable
sound_class_set_gain
debug_sounds_wet
debug_sounds_distances
debug_sounds_enable sound_looping_set_alternate sound_looping_set_scale sound_looping_stop
sound_looping_start sound_looping_predict
sound_impulse_stop
sound_impulse_time
sound_impulse_start sound_impulse_predict
game_reverted
game_skip_ticks core_save_name
core_load_name_at_startup
core_load_name
core_load_at_startup
game_revert game_saving game_save_totally_unsafe
game_save_no_timeout
game_save_cancel
game_save
game_is_cooperative game_safe_to_speak
game_all_quiet
game_safe_to_save
game_lost
game_won
attract_mode_start
cinematic_suppress_bsp_object_creation
cinematic_set_title_delayed cinematic_set_title cinematic_show_letterbox
cinematic_skip_stop_internal
cinematic_skip_start_internal
cinematic_abort cinematic_stop
cinematic_start fade_out
fade_in ai_debug_speak_list ai_debug_speak
ai_debug_teleport_to
ai_debug_vocalize
ai_debug_sound_point_set
ai_lines
profile_graph_toggle
profile_deactivate
profile_activate
profile_dump
profile_reset
debug_tags
debug_memory_for_file
debug_memory_by_file
debug_memory
sound_cache_dump_to_file
sound_cache_flush
texture_cache_flush playback
version structure_bsp_index switch_bsp
crash
game_difficulty_set multiplayer_map_name
map_reset
profile_service_dump_timers profile_service_clear_timers
player_add_equipment
player_action_test_move_relative_all_directions player_action_test_look_relative_all_directions player_action_test_look_relative_right
player_action_test_look_relative_left
player_action_test_look_relative_down
player_action_test_look_relative_up player_action_test_back player_action_test_accept
player_action_test_action
player_action_test_zoom player_action_test_grenade_trigger
player_action_test_primary_trigger
player_action_test_jump player_action_test_reset
player_camera_control
player_enable_input players_unzoom_all
game_difficulty_get_real
game_difficulty_get game_time
game_variant
debug_camera_load
debug_camera_save
camera_time camera_set_dead camera_set_first_person camera_set_animation
camera_set_relative camera_set
camera_control
ai_allegiance_broken
ai_conversation_status
ai_conversation_line
ai_conversation ai_status
ai_actors
ai_nonswarm_count
ai_swarm_count
ai_strength ai_living_fraction
ai_living_count ai_going_to_vehicle ai_command_list_status
ai_is_attacking ai_allow_dormant
ai_allow_charge ai_set_team ai_berserk
ai_link_activation
ai_conversation_advance ai_conversation_stop
ai_follow_distance
ai_follow_target_ai ai_follow_target_unit
ai_follow_target_players
ai_follow_target_disable
ai_automatic_migration_target
ai_stop_looking ai_look_at_object
ai_vehicle_enterable_disable
ai_vehicle_enterable_actors ai_vehicle_enterable_actor_type ai_vehicle_enterable_team
ai_vehicle_enterable_distance
ai_vehicle_encounter
ai_reconnect
ai_playfight
ai_set_current_state
ai_set_return_state ai_force_active_by_unit ai_force_active ai_command_list_advance_by_unit ai_command_list_advance ai_command_list_by_unit ai_try_to_fight_player
ai_try_to_fight ai_try_to_fight_nothing ai_renew
ai_teleport_to_starting_location_if_unsupported ai_teleport_to_starting_location
ai_prefer_target
ai_disregard
ai_braindead_by_unit
ai_braindead
ai_exit_vehicle ai_go_to_vehicle_override
ai_go_to_vehicle
ai_allegiance_remove
ai_allegiance
ai_migrate_by_unit
ai_migrate_and_speak
ai_migrate
ai_maneuver_enable
ai_maneuver ai_retreat
ai_defend
ai_attack
ai_timer_expire ai_timer_start
ai_magically_see_units
ai_magically_see_unit
ai_magically_see_players
ai_magically_see_encounter
ai_set_blind
ai_set_deaf ai_set_respawn
ai_spawn_actor
ai_deselect ai_select
ai_erase_all
ai_erase
ai_kill_silent
ai_kill ai_place
ai_detach_units ai_detach
ai_attach_free
ai_attach_units ai_attach
ai_free_units
ai_free ai_grenades ai_dialogue_triggers
cheats_load cheat_active_camouflage_local_player
cheat_active_camouflage cheat_teleport_to_camera
cheat_spawn_warthog cheat_all_powerups
breakable_surfaces_reset
device_group_change_only_once_more_set
device_operates_automatically_set
device_one_sided_set
device_group_set_immediate
device_group_set
device_group_get
device_set_position_immediate
device_get_position device_set_position device_get_power
device_set_power
device_set_never_appears_locked unit_get_current_flashlight_state
unit_set_desired_flashlight_state
units_set_desired_flashlight_state
unit_solo_player_integrated_night_vision_is_active
unit_suspended
unit_impervious unit_doesnt_drop_items
unit_has_weapon_readied unit_has_weapon unit_get_total_grenade_count
unit_get_shield unit_get_health vehicle_gunner
vehicle_driver
vehicle_riders
magic_melee_attack
unit_set_seat
magic_seat_name vehicle_unload
vehicle_load_magic
units_set_current_vitality
unit_set_current_vitality
units_set_maximum_vitality
unit_set_maximum_vitality
unit_exit_vehicle
unit_set_emotion_animation
vehicle_test_seat
vehicle_test_seat_list
unit_enter_vehicle
unit_set_enterable_by_player
unit_set_emotion
unit_aim_without_turning
unit_is_playing_custom_animation
unit_custom_animation_at_frame
custom_animation_list
custom_animation
unit_stop_custom_animation
unit_get_custom_animation_time
unit_kill_silent
unit_kill
unit_close
unit_open
unit_can_blink
render_effects
scenery_animation_start_at_frame
scenery_animation_start scenery_get_animation_time
render_lights
object_pvs_activate object_pvs_clear
object_pvs_set_camera
object_pvs_set_object
object_type_predict objects_predict object_beautify object_can_take_damage
object_cannot_take_damage
garbage_collect_now objects_detach
objects_attach
object_set_scale
object_set_collideable
objects_dump_memory object_set_melee_attack_inhibited
object_set_ranged_attack_inhibited
recording_time
recording_kill
recording_play_and_hover
recording_play_and_delete
recording_play
breakable_surfaces_enable
numeric_countdown_timer_restart numeric_countdown_timer_stop
numeric_countdown_timer_get numeric_countdown_timer_set real_random_range
random_range
script_doc
script_recompile
sound_get_gain
sound_set_gain
objects_delete_by_definition
objects_can_see_flag
objects_can_see_object
damage_object
damage_new
effect_new_on_object_marker effect_new
list_count
list_get
object_set_permutation
object_set_shield
object_set_facing
object_teleport object_destroy_all
object_destroy_containing
object_create_anew_containing
object_create_containing
object_create_anew
object_destroy
object_create
volume_test_objects_all volume_test_objects volume_test_object
volume_teleport_players_not_inside
print
focuses (or stops focusing) a set of unit vocalization types.

ai_debug_communication_focus
ignores (or stops ignoring) a set of AI communication types when printing out communications.

ai_debug_communication_ignore

suppresses (or stops suppressing) a set of AI communication types.

ai_debug_communication_suppress
converts an object to a unit.


prints the value of an expression to the screen for debugging purposes.
inspect

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